Posing and Rendering in Zbrush for Clockmills Drive

Some more work on Clockmills Drive after many months progress is being made. There are a number of issues that are still being worked out but that’s all part of the fun and stresses of working in 3D. These video’s detail some of the work that has gone into two shots of a single scene.Continue reading “Posing and Rendering in Zbrush for Clockmills Drive”

Ink Look For Clockmills

Here I am testing out a few different organic styles for Clockmills. It is a delicate balance between look and efficiency for sequential art forms such as this. While I could spend weeks and weeks on a single image if the final output was one single image, for projects that require a sequences speed becomesContinue reading “Ink Look For Clockmills”

Environment Design Clockmills Drive Pt1

There are a number of considerations in regards to the sets and backgrounds of Clockmills Drive. This primarily boils down to a choice between 2D or 3D backgrounds. Full 3D backgrounds have the advantage of being able to be rendered with all other elements. This means that light and shadows could be calculated by theContinue reading “Environment Design Clockmills Drive Pt1”