Environment Design Clockmills Drive Pt1

There are a number of considerations in regards to the sets and backgrounds of Clockmills Drive. This primarily boils down to a choice between 2D or 3D backgrounds. Full 3D backgrounds have the advantage of being able to be rendered with all other elements. This means that light and shadows could be calculated by theContinue reading “Environment Design Clockmills Drive Pt1”

Character Design Clockmills Pt1

When modelling the human heads I started with a sphere rather than using a base mesh. This technique made sculpting more enjoyable and each character had a unique construction. As the project progresses I will likely retopologise the characters and use existing ones as bases. Some body parts were created separately as to be reusedContinue reading “Character Design Clockmills Pt1”